Saga

Saga
50 Mana
1s Cooldown
Complete your tale with a grand finale, consuming all of your current themes. The specific saga you have access to is determined by the combination of your current themes.

The Apocalypse ()
Conjure a scene at your location that depicts this fabled event. Enemies in front of you will be hit for $linger1:init0$ Burning and afflicted with Volatile. A lingering zone of flames will be left behind that deals $linger1:linger0$ each 1 seconds and applies $linger1:linger0:apply0$. Lasts 8 seconds.
When the Harbingers landed, Verra shook and tore...

The Return to Verra ()
After a short cast, launch 3 bursts of healing to up to 8 allies, favoring injured party members, healing for (100%) healing . The first hit applies Glee if the targets have Pep, otherwise it applies Pep.
But we returned triumphant, our magic restored.

The Silent Pantheon ()
Scatter a variety of magical buff zones around you. Nearby allies can enter these zones to each gain a blessing of the Gods. A player can only have one of these blessings at a time.
Are they still watching? Or have they departed?

The Myth of Creation ()
Apply status effects to all nearby enemies around your target, depending on their primary archetype:
Mage - Chilled and Shocked
Cleric - Burning and Dazed
Fighter - Shaken and Wounded
Tank - Staggered and Weakened
Ranger - Snared and Bleeding
Bard (or NPC) - Demoralized and Volatile

Also grants the bard (undefined%) undefined damage.
Together they conjured worlds, uncharted.
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