Complete your tale with a grand finale. The specific saga you have access to is determined by the combination of your current themes.
The Apocalypse> () Conjure a scene at your location that depicts this fabled event. Enemies in front of you will be hit for $linger1:init0$ Burning and afflicted with Volatile. A lingering zone of flames will be left behind that deals $linger1:linger0$ $linger1:linger0.apply0$ and applies $linger1:linger0.apply1$ each 1 seconds. Lasts 8 seconds. When the Harbingers landed, Verra shook and tore...>
The Return to Verra> () After a short cast, launch 3 bursts of healing to up to 8 allies, favoring injured party members, healing for (100%)healing . The first hit applies Glee if the targets have Pep, otherwise it applies Pep. But we returned triumphant, our magic restored.>
The Silent Pantheon> () Up to 8 nearby allies gain NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "601BEE37465E59B82F5E299EAA18BA37", "Blessing of the Pantheon") Favors yourself and party members. Are they still watching? Or have they departed?>
The Myth of Creation> () Apply status effects related to your target's primary archetype to all nearby enemies around your target. Also grants the bard (undefined%)undefineddamage. Together they conjured worlds, uncharted.>
Blessing of the Pantheon: Weapon combo attacks regenerate mana equal to 100% of the damage dealt. Lasts 8 seconds.