Complete your tale with a grand finale, consuming all of your current themes. The specific saga you have access to is determined by the combination of your current themes.
The Apocalypse> () Conjure a scene at your location that depicts this fabled event. Enemies in front of you will be hit for $linger1:init0$ Burning and afflicted with Volatile. A lingering zone of flames will be left behind that deals $linger1:linger0$ each 1 seconds and applies $linger1:linger0:apply0$. Lasts 8 seconds. When the Harbingers landed, Verra shook and tore...>
The Return to Verra> () After a short cast, launch 3 bursts of healing to up to 8 allies, favoring injured party members, healing for (100%)healing . The first hit applies Glee if the targets have Pep, otherwise it applies Pep. But we returned triumphant, our magic restored.>
The Silent Pantheon> () Scatter a variety of magical buff zones around you. Nearby allies can enter these zones to each gain a blessing of the Gods. A player can only have one of these blessings at a time. Are they still watching? Or have they departed?>
The Myth of Creation> () Apply status effects to all nearby enemies around your target, depending on their primary archetype: Mage - Chilled and Shocked Cleric - Burning and Dazed Fighter - Shaken and Wounded Tank - Staggered and Weakened Ranger - Snared and Bleeding Bard (or NPC) - Demoralized and Volatile
Also grants the bard (undefined%)undefineddamage. Together they conjured worlds, uncharted.>