Name Description
Bleeding Bleeding (15%) bleed damage every second over 6 seconds.
Burning Burning Deals fire damage every second. Lasts 8 seconds or up to 24 seconds based on total applied burn.
Chilled Chilled Movement speed reduced by 50%. Lasts 6 seconds. Duration can be extended up to 15 seconds by subsequent applications.
Conflagrating Conflagrating Convert all remaining Burning damage on the target into an accelerated DoT, lasting 4 seconds. Converted damage is additionally boosted by 30%.
Dazed Dazed -25% Magical Casting Speed for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications.
Demoralized Demoralized Damage dealt reduced by 10% Damage Multiplier for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications.
Disarmed Disarmed Cannot use weapon combo attacks. Lasts 5 seconds.
Fear Fear Can not move or take action, character runs around uncontrollably. Chance to break effect or trip target on damage. Lasts 5 seconds.
Frozen Frozen Cannot move or rotate for 4.0 seconds.
Frozen Immune Frozen Immune Cannot be Frozen
Hemorraging Hemorraging (20%) bleed damage every 0.5 seconds over 5 seconds.
Humiliated Humiliated Damage dealt reduced by 30% towards targets other than the applier of this effect. Lasts 8 seconds.
Infected Infected No healing received. Lasts 5 seconds.
Rooted Rooted Can not move for 4.0 seconds.
Shaken Shaken -15% Physical Mitigation for 6 seconds. Duration can be extended up to 15 seconds by subsequent applications.
Shocked Shocked Incoming direct attacks proc an additional (25%) lightning damage and consume a stack. Lasts var seconds.
Silenced Silenced Cannot use abilities. Lasts 5 seconds.
Snared Snared Movement speed reduced by 25% per stack.
Staggered Staggered Reduces disable evasion by 25% for 6 seconds. Duration can be extended up to 15 seconds by subsequent applications.
Stunned Stunned Cannot move or act.
Tripped Tripped Can not move or act for 3 seconds.
Volatile Volatile -15% Magical Mitigation. Lasts 6 seconds. Duration can be extended up to 15 seconds by subsequent applications.
Wounded Wounded Reduces healing received by 5% per stack, up to a maximum of 50% at 10 stacks. Lasts 15 seconds.