| Bleeding | (15%) bleed damage every second over 6 seconds. |
| Burning | Deals fire damage every second. Lasts 8 seconds or up to 24 seconds based on total applied burn. |
| Chilled | Movement speed reduced by 50%. Lasts 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
| Conflagrating | Convert all remaining Burning> damage on the target into an accelerated DoT, lasting 4 seconds. Converted damage is additionally boosted by 30%. |
| Dazed | -25% Magical Casting Speed for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications. |
| Demoralized | Damage dealt reduced by 10% Damage Multiplier for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications. |
| Disarmed | Cannot use weapon combo attacks. Lasts 4 seconds. |
| Fear | Can not move or take action, character runs around uncontrollably. Chance to break effect or trip target on damage. Lasts 5 seconds. |
| Frozen | Cannot move or rotate for 4.0 seconds. |
| Frozen Immune | Cannot be Frozen |
| Hemorraging | (20%) bleed damage every 0.5 seconds over 5 seconds. |
| Humiliated | Damage dealt reduced by 30% towards targets other than the applier of this effect. Lasts 8 seconds. |
| Infected | No healing received. Lasts 5 seconds. |
| Rooted | Can not move for 4.0 seconds. |
| Shaken | -15% Physical Mitigation for 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
| Shocked | Incoming direct attacks proc an additional (25%) lightning damage and consume a stack. Lasts var seconds. |
| Silenced | Cannot use abilities. Lasts 4 seconds. |
| Snared | Movement speed reduced by 25% per stack. |
| Staggered | Reduces disable evasion by 25% for 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
| Stunned | Cannot move or act. |
| Tripped | Can not move or act for 3 seconds. |
| Volatile | -15% Magical Mitigation. Lasts 6 seconds. Duration can be extended up to 15 seconds by subsequent applications. |
| Weakened | -25% Physical Attack Speed for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications. |
| Wounded | Reduces healing received by 5% per stack, up to a maximum of 50% at 10 stacks. Lasts 15 seconds. |