Rupture

Rupture
20 Mana
15s Cooldown
4m Range
Deal (50%) physical damage and apply a debuff to the target. While the debuff is active, the target acquires 1 Wounded stack per second while moving.

After 5 seconds, the target takes another (150%) physical damage, plus 10% additional damage for each stack of Wounded it has, up to a maximum total of (150%) physical damage

On the initial hit, if the target is Bleeding, 1 stack is consumed and that target becomes Hemorraging.
Wounded: Reduces healing received by 5% per stack, up to a maximum of 50% at 10 stacks. Lasts 15 seconds.
Bleeding: (15%) bleed damage every second over 6 seconds.
Hemorraging: (20%) bleed damage every 0.5 seconds over 5 seconds.
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