Spend 25% of current Combat Momentum to deal
(150%) physical damage plus additional damage depending on how much Combat Momentum was spent, up to a maximum total of
(150%) physical damage.
If the target is
Staggered, the effect is consumed and the target becomes
Tripped.
Staggered: Reduces disable evasion by 25% for 6 seconds. Duration can be extended up to 15 seconds by subsequent applications.
Tripped: Can not move or act for 3 seconds.