Deal
(200%) physical damage to target enemy. Deals 25% more damage to targets below 50% of their maximum health and applies 1 stack of
Wounded for each 25% missing health of the target.
Physical penetration increased by 25% against
Dazed targets. This bonus is doubled against
Silenced targets.
Wounded: Reduces healing received by 5% per stack, up to a maximum of 50% at 10 stacks. Lasts 15 seconds.
Dazed: -25% Magical Casting Speed for 8 seconds. Duration can be extended up to 20 seconds by subsequent applications.
Silenced: Cannot use abilities. Lasts 4 seconds.