Disclaimer
This is an experimental tool designed to help us see detailed and possibly undocumented changes between patches. Currently only abilities and recipes are shown, more are coming soon.

There may be spoilers, or items that are not available ingame yet (hello, Rogue). When in doubt, apply common sense or ask on Discord. Hopefully this tool can help catch things such as broken recipes more easily.

We show changes based on Codex data, meaning it might not be 100% the same as game data for things that we have to process (like ability descriptions). If you see any issues or have suggestions for data to show, please let us know on Discord.
Class Changes
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Bard
Quick Wit:
Jest with target ally, healing for (150%) healing and applying Glee.

Ridicule target enemy, damaging them for (110125%) bludgeon damage and applying Demoralized.

Discordance:
Launch a wild burst of 3 discordant notes at your target, each dealing (7550%) arcane damage and applying Staggered. The notes will bounce to random nearby enemies dealing reduced damage.

Nimble Dance:
Grants Nimble, Pep, and cleanses 1 debuff (favoring crowd control effects) from yourself and nearby allies every second.
Conflict:
Nearby party members gain Conflict

This buff can stack once with itself at reduced efficacy.

Generates
Chaos:
Nearby party members gain Chaos

This buff can stack once with itself at reduced efficacy.

Generates
Destiny:
Nearby party members gain Destiny

This buff can stack once with itself at reduced efficacy.

Generates
Wonder:
Nearby party members gain Wonder

This buff can stack once with itself at reduced efficacy.

Generates
Triumph:
Nearby party members gain Triumph

This buff can stack once with itself at reduced efficacy.

Generates
Joy:
Nearby party members gain Joy

This buff can stack once with itself at reduced efficacy.

Generates
Saga:
Complete your tale with a grand finale, consuming all of your current themes. The specific saga you have access to is determined by the combination of your current themes.

The Apocalypse ()
Conjure a scene at your location that depicts this fabled event. Enemies in front of you will be hit for $linger1:init0$ Burning and afflicted with Volatile. A lingering zone of flames will be left behind that deals $linger1:linger0$
each 1 seconds$linger1:linger0.apply0$ and applies $linger1:linger0:apply0.apply1$ each 1 seconds. Lasts 8 seconds.
When the Harbingers landed, Verra shook and tore...

The Return to Verra ()
After a short cast, launch 3 bursts of healing to up to 8 allies, favoring injured party members, healing for (100%) healing . The first hit applies Glee if the targets have Pep, otherwise it applies Pep.
But we returned triumphant, our magic restored.

The Silent Pantheon ()
Scatter a variety of magical buff zones around you. Nearby allies can enter these zonesUp to each8 nearby allies gain a blessingNSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "601BEE37465E59B82F5E299EAA18BA37", "Blessing of the GodsPantheon")
Favors yourself and party members
. A player can only have one of these blessings at a time.
Are they still watching? Or have they departed?

The Myth of Creation ()
Apply status effects to all nearby enemies around your target, depending on their primary archetype:
Mage - Chilled and Shocked
Cleric - Burning and Dazed
Fighter - Shaken and Wounded
Tank - Staggered and Weakened
Ranger - Snared and Bleeding
Bard (or NPC) - Demoralized and Volatile

Also grants the bard (undefined%) undefined damage.
Together they conjured worlds, uncharted.
Get Off The Stage:
Knockback enemies in front of you with your instrument, dealing (175125%) bludgeon damage and applying 3 stacks of Snared that tapers off over the course of 6 seconds.

Also applies Disarmed to targets with Staggered.
Resonant Weapon:
Casting any non-melody abilityabilities will grant you 1 stack of Resonance Some songs and dances will grant an additional stack upon completion. Stacks up to 10 times.

Resonance
Fierce Wit:
Quick Wit will apply (7560%) fire damage Burning to enemies with two or more other debuffs.

Quick Wit will apply Tripped to enemies with two or more movement impairing debuffs.
Mock:
Ridicule target enemy, damaging them for (110125%) bludgeon damage and applying Demoralized.



Shares cooldown with Jest.
Cleric
Flash Cure:
3 charges. Instantly heal target ally for (250175%) healing . This may be used during other ability activations.
Fighter
Whirlwind:
Channeled ability: Deal (3045%) physical damage to all enemies around the caster with each spin while channeled, increasing the spin rate the longer it is channeled. The caster is immune to hard disabling effects while spinning. Activate the ability again to end channeling early. Deals 20% additional damage to Weakened targets.
Leap Strike:
Leap to target location and deal (225%) physical damage around you while applying SnaredStaggered to targets hit.

Apply 3 stacks of Snared to targets hit that were Shaken.
Crippling Blow:
Deal (75%) physical damage and apply 1 stack of Snared to target enemy.

If the target is Staggered, the effect is consumed and the target becomesapply another stack of TrippedSnared to the target.
Battle Cry:
Apply RiledWeakened to the caster and Demoralized to all nearby party membersenemies and WeakenedRiled to the caster and all nearby enemiesparty members.

Gain 5 Combat Momentum for each target Riled and each enemy target that was Shaken.
Blood Fusion:
Return 100% of damage dealt as health and 5035% of damage dealt as mana over the next 6 seconds. Resource replenished is diminished for each target hit beyond the first.

25% additional damage returned as health from Bleeding targets. This bonus is doubled against Hemorraging targets.
Lunging Assault:
Spend 15 Combat Momentum to lunge in a direction a short distance and perform an upward swing upon arrival, dealing (125%) physical damage and applying Snared to enemies in front of youthe caster. You are

The caster is
immune to hard crowd controldisabling effects while performing this abilitylunging.
Form Of Celerity:
While in this form, the caster receives +2% Movement Speed per 10 Combat Momentum, up to a maximum of +20%.

Overpower and Brutal Cleave apply Staggered to targets hit.

Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.


Triggers cooldown for 10 seconds when deactivated.
Form Of Fluidity:
While in this form, the caster receives +41.5% Evasion and +2.5% Disable Resistance ChanceEvasion per 10 Combat Momentum, up to a maximum of +4015% and +25%, respectively.

Overpower and Brutal Cleave apply Shaken to targets hit.

Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.

Triggers cooldown for 10 seconds when deactivated.
Climactic Whirlwind:
Perform a final swing in an area in front of you after ending Whirlwind's channel, dealing (175%) physical damage and applying Staggered to targets in front of the caster, while generating 5-10 Combat Momentum based on number of targets hit.
Unyielding Battle Cry:
BerserkBattle Cry breaks all disabling effects on the caster.
Form Of Ferocity:
While in this form, the caster receives 1.5% Attack Speed per 10 Combat Momentum, up to a maximum of 15%.

Overpower and Brutal Cleave apply Bleeding to targets hit.

Shifting form costs 20% of current Combat Momentum and triggers cooldown for all Combat Forms.


Triggers cooldown for 10 seconds when deactivated.
Regenerative Form of Fluidity:
Form of Fluidity regenerates 0.01% of your maximum manahealth per second and per weapon finisher for each point of Combat Momentum you have.
Knock Out:
Knock outApply Incapacitated and Shaken to target enemy, putting them to sleep for 10 seconds. Any damage breaks the effect.
Meditative Form of Celerity:
Form of Celerity regenerates 0.01% of your maximum healthmana per second and per weapon finisher for each point of Combat Momentum you have.
Wallop:
Spend 40% of current Combat Momentum to deal (150%) physical damage plus additional damage depending on how much Combat Momentum was spent, up to a maximum total of (150%) physical damage.

If the target is Staggered, the effect is consumed and the target becomes Tripped.
Slicing Maim:
Maim launches a piercing projectile that deals (100%) physical damage, plus 5020% additional damage to recently tripped targets, to enemies in its path.
Rogue
Ambusher:
When attacking targets from behind, you gain 10% bonus crit chance.
Stealth:
Fade into the shadowsGain NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", becoming invisible"0A2C78A74E34D8DF5D61BA88F4F79991", "Stealth") This will trigger Stealth's cooldown again. Only usable

Gain Advantage.

Stealth can only be activated
when 20 meters away from enemies.

Gain AdvantageFade into the shadows...
Stab:
Stab your target in the back dealingDeals (200100%) pierce damage damage. Requires being behind your target.

Consumes NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "DB02D3F742883AB0AEFE5789E0ECD798", "Advantage") to deal
a bonus (200100%) pierce damage bonus.

Backstab: This ability deals double
damage from behind your target.

Stab's cooldown is halved when used from Stealth.
Lacerate:
Slice your target, dealingDeals (10050%) physical damage. Applies and applies Bleeding at double. If the base durationtarget is already bleeding, instead applies Hemorraging.

Consumes NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "DB02D3F742883AB0AEFE5789E0ECD798", "Advantage") to
become ainstead hit all targets in frontal cone melee abilityrange for (150%) physical damage split amongst them, and apply Bleeding at double duration.
Kick:
Kick your target, dealingDeals (4030%) bludgeon damage and applyingapplies Tripped.

Consumes NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "DB02D3F742883AB0AEFE5789E0ECD798", "Advantage") to instead hit all targets within melee range.
Feint:
StabDash behind your target in the backwith a feinting strike, dealing $hit1.min$ (70%) physical damage. Requires being behind your target.

Consumes $effect1$ to deal $hit1Gain NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "7F8A18F043B15B86E37485BA198FA975", "Maneuvering")

Backstab resets the cooldown of Feint
.max$ bonus damage.
Thump:
Deal (50%) bludgeon damage and, apply SilencedDazed for 1 second, and then apply DazedSilenced for 1 second.

If you have Advantage, instead apply Silenced for
54 seconds.
Shadow Step:
Teleport behind your target. If used on an enemy that is more than 8 meters away, gain NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "DB02D3F742883AB0AEFE5789E0ECD798", "Advantage").

Shadowstep breaks the caster out of all crowd control effects.
Shuriken:
Throw a shuriken at your target, dealing to deal $proj1:hit0$ and bouncingapply $proj1:hit0.apply0$. Shuriken bounces to up to 4 other nearby enemies dealing lesser damage each bounce.

Each hit applies any currently active Poison, otherwise applies $proj1:hit0
Favors enemies closer to the rogue.apply0$.
Tank
Vengeance:
DealCombo ability: Launch up to 3 consecutive attacks against target enemy. Each hit grants 1 stack of Vengeance to the caster, granting 2% of maximum health as temporary health for 8 seconds, up to 3 stacks. <br>
1. Hit 1 - <
span style="">(0120%) physical damage to your target enemy
2
. Other nearby targets take reduced damage. On hit, gain a stack of Vengeance, granting Temporary Health equal to your level + 0.1Hit 2 - (130% Max HP for 10 seconds, up to ) physical damage
3 stacks. The maxmium HP contribution to shielding increases to 0.2% for stack 2, and 0.Hit 3 - (150% for stack 3.)</span> physical damage and applies Stunned<br>
Additional activations within 10 seconds deal Incoming damaging hits reduce this ability's cooldown by 0.5% additional damage seconds, up toand hits that were blocked reduce the cooldown by 1 second. This may trigger at a totalmaximum of +15%once per second.

Generates 100% additional threat.
Inciting Strikes:
Slash twice in an area in front of you, dealing damage (5075%) physical damage damage per hit. Generate 3 Courage per target hit with each swing, up to a maximum of 10 Courage per swing.

Generates 400300% Threat.
Grit:
Toggled ability: Enter a defensive stance that reduces all incomingIncrease physical damagemitigation by an additional 10%, but outgoing damage is reduced by 25% for 10 seconds. Threat generation is increased by 50% while under the effect of Grit.

Higher levels of Courage decrease the damage penalty by
This can stack up to 10%2 times.
Absorption Field:
Throw a rallying banner to the target location that spawns an Absorption Field upon impact.

You and allies that enter the Absorption Field are granted temporary health equal to 2015% of your maximum health. This can only be applied to any specific target once per 10 seconds.
Courageous:
You buildBuild Courage through your valiant actions in combat. Courage increases your physical mitigation to reduce your damage taken by 0.10% per point, up to 10%. Courage may alsocan be spent on certain abilities and effects for other unique advantages on the battlefield.

Weapon combo finishers and extended finishers generate 33 Courage and apply Staggered to targets hit. Taking damage also generates Courage based on amount of incoming damage.

You passively generate more threat against targets you dealThreat generated by damage todealt is increased.
Supernatural Grit:
Grit also increasesadditionally applies half of its physical mitigation value to magical mitigation by the same amount.
Relentless Vengeance:
Increases the shielding of VenganceVengeance by 50%.
Intercept:
Rush to an ally's defense, granting temporary health to yourself and the target equal to 810% of your maximum HP for 10 seconds upon arrival. Temporary health granted is increased to 12% of your maximum HP if cast on self.
Iron Aura:
Reduces damage taken by 25% for all party members within 10 meters.
Fortify:
Consumes all Courage to reduce damage taken for 10 seconds.

Damage taken is reducedIncreases mitigation by 10%, and increases with Courage spent at a rate of plus an additional 0.1% per 1 Courage spent, up to a total maximum of 20%.

Duration is increased by 1% per Courage spent, up to a maximum of 20 seconds.

While active, the rate ofgenerate 300% Courage gained from damage received is increasedtaken.
Mage
Shatter:
When you deal lightning damage to a recently Frozen target, they are dealt a bonus (300225%) ice damage. Shattered can only be triggered once every 4 seconds per caster against the same target.
Recipe Changes
Hide
Old
New
AnimalHusbandry_T2_Train_VerdantVoyager
Verdant Voyager 1
Verdant Voyager
Costs
Verdant Voyager 1
Verdant Voyager
AnimalHusbandry_T2_Train_VerdantVoyager
Verdant Voyager 1
Verdant Voyager
Costs
Verdant Voyager 1
Verdant Voyager
AnimalHusbandry_T2_Train_Hippo
Hippo 1
Hippo
Hippo Beast Of Burden 1
Hippo Beast Of Burden
Costs
Hippo 1
Hippo
LumberMilling_T1_Timber_Acacia
Acacia Timber 1
Acacia Timber
Costs
Acacia Wood 1
Acacia Wood
LumberMilling_T2_Log_Acacia
Acacia Log 1
Acacia Log
Costs
Acacia Timber 1
Acacia Timber
LumberMilling_T2_Beam_Acacia
Acacia Beam 1
Acacia Beam
Costs
Acacia Timber 1
Acacia Timber
LumberMilling_T2_Board_Acacia
Acacia Board 1
Acacia Board
Costs
Acacia Timber 1
Acacia Timber
LumberMilling_T2_Plank_Acacia
Acacia Plank 1
Acacia Plank
Costs
Acacia Timber 1
Acacia Timber
LumberMilling_T3_Log_Dried_Acacia
Dried Acacia Log 1
Dried Acacia Log
Costs
Bee's Wax 5
Bee's Wax
Acacia Log 1
Acacia Log
LumberMilling_T3_Beam_Dried_Acacia
Dried Acacia Beam 1
Dried Acacia Beam
Costs
Bee's Wax 3
Bee's Wax
Acacia Log 1
Acacia Log
LumberMilling_T3_Board_Dried_Acacia
Dried Acacia Board 1
Dried Acacia Board
Costs
Bee's Wax 2
Bee's Wax
Acacia Log 1
Acacia Log
LumberMilling_T3_Plank_Dried_Acacia
Dried Acacia Plank 1
Dried Acacia Plank
Costs
Bee's Wax 1
Bee's Wax
Acacia Log 1
Acacia Log
LumberMilling_T1_Woodchips_Acacia
Acacia Woodchips 1
Acacia Woodchips
Costs
Acacia Wood 1
Acacia Wood
LumberMilling_T2_SawDust_Acacia
Acacia Saw Dust 1
Acacia Saw Dust
Costs
Acacia Timber 1
Acacia Timber
LumberMilling_T1_Timber_DatePalm
Date Palm Timber 1
Date Palm Timber
Costs
Date Palm Wood 1
Date Palm Wood
LumberMilling_T2_Log_DatePalm
Date Palm Log 1
Date Palm Log
Costs
Date Palm Timber 1
Date Palm Timber
LumberMilling_T2_Beam_DatePalm
Date Palm Beam 1
Date Palm Beam
Costs
Date Palm Timber 1
Date Palm Timber
LumberMilling_T2_Board_DatePalm
Date Palm Board 1
Date Palm Board
Costs
Date Palm Timber 1
Date Palm Timber
LumberMilling_T2_Plank_DatePalm
Date Palm Plank 1
Date Palm Plank
Costs
Date Palm Timber 1
Date Palm Timber
LumberMilling_T3_Log_Dried_DatePalm
Dried Date Palm Log 1
Dried Date Palm Log
Costs
Bee's Wax 5
Bee's Wax
Date Palm Log 1
Date Palm Log
LumberMilling_T3_Beam_Dried_DatePalm
Dried Date Palm Beam 1
Dried Date Palm Beam
Costs
Bee's Wax 3
Bee's Wax
Date Palm Log 1
Date Palm Log
LumberMilling_T3_Board_Dried_DatePalm
Dried Date Palm Board 1
Dried Date Palm Board
Costs
Bee's Wax 2
Bee's Wax
Date Palm Log 1
Date Palm Log
LumberMilling_T3_Plank_Dried_DatePalm
Dried Date Palm Plank 1
Dried Date Palm Plank
Costs
Bee's Wax 1
Bee's Wax
Date Palm Log 1
Date Palm Log
LumberMilling_T1_Woodchips_DatePalm
Date Palm Woodchips 1
Date Palm Woodchips
Costs
Date Palm Wood 1
Date Palm Wood
LumberMilling_T2_SawDust_DatePalm
Date Palm Saw Dust 1
Date Palm Saw Dust
Costs
Date Palm Timber 1
Date Palm Timber
Stonemasonry_T2_CutGem_Obsidian
Cut Obsidian 1
Cut Obsidian
Costs
Obsidian 1
Obsidian
Stonemasonry_T3_PolishedGem_Obsidian
Polished Obsidian 1
Polished Obsidian
Costs
Cut Obsidian 1
Cut Obsidian
Stonemasonry_T1_StoneFragments_Sandstone
Sandstone Fragments 1
Sandstone Fragments
Costs
Sandstone 1
Sandstone
Stonemasonry_T1_ArmorMold_Sandstone
Sandstone Armor Mold 1
Sandstone Armor Mold
Costs
Sandstone 1
Sandstone
Stonemasonry_T1_WeaponMold_Sandstone
Sandstone Weapon Mold 1
Sandstone Weapon Mold
Costs
Sandstone 1
Sandstone
Stonemasonry_T2_Brick_Sandstone
Sandstone Brick 1
Sandstone Brick
Costs
Water 1
Water
Sandstone Clay 1
Sandstone Clay
Stonemasonry_T1_Ashlar_Sandstone
Sandstone Ashlar Block 1
Sandstone Ashlar Block
Costs
Sandstone 1
Sandstone
Stonemasonry_T1_Sand_Sandstone
Sandstone Sand 1
Sandstone Sand
Costs
Sandstone 1
Sandstone
Tanning_T3_SkinCarcass_GiantBeetle
Giant Beetle Carapace 1
Giant Beetle Carapace
Costs
Giant Beetle Carcass 1
Giant Beetle Carcass
Weaving_T1_Thread_Agave
Agave Thread 1
Agave Thread
Costs
Agave 1
Agave
Weaving_T2_Plaiting_Acacia
Acacia Plaiting 1
Acacia Plaiting
Costs
Acacia Warp 1
Acacia Warp
Weaving_T2_Plaiting_DatePalm
Date Palm Plaiting 1
Date Palm Plaiting
Costs
Date Palm Warp 1
Date Palm Warp
Farming_T1_Mulch_Poppy
Poppy Mulch 1
Poppy Mulch
Costs
Poppy 1
Poppy
Droppings 1
Droppings
Farming_T1_Mulch_Agave
Agave Mulch 1
Agave Mulch
Costs
Agave 1
Agave
Droppings 1
Droppings
Alchemy_T1_Powder_Poppy
Poppy Powder 1
Poppy Powder
Costs
Poppy 1
Poppy
Alchemy_T2_Liquid_PoppyMilk
Poppy Milk 1
Poppy Milk
Costs
Poppy 1
Poppy
Alchemy_T1_Powder_Agave
Agave Powder 1
Agave Powder
Costs
Agave 1
Agave
Alchemy_T1_Liquid_ScorpionVenom
Scorpion Venom 1
Scorpion Venom
Costs
Scorpion Venom Gland 1
Scorpion Venom Gland
Alchemy_T2_Powder_Paintbrush
Paintbrush Powder 1
Paintbrush Powder
Costs
Paintbrush 1
Paintbrush
AnimalHusbandry_T2_Train_Hippo
Hippo 1
Hippo
Hippo Beast Of Burden 1
Hippo Beast Of Burden
Costs
Hippo 1
Hippo
AnimalHusbandry_T3_Trainable_Baby_Hippo Costs
Hippo 2
Hippo
AnimalHusbandry_T3_Trainable_Baby_DaystriderMule Costs ?
AnimalHusbandry_T3_Trainable_Baby_Bonestrider Costs
Bonestrider 2
Bonestrider
AnimalHusbandry_T3_Trainable_Baby_Crocodile Costs ?
AnimalHusbandry_T3_Trainable_Baby_GiantBeetle Costs ?
Alchemy_T2_Powder_Obsidian
Obsidian Powder 1
Obsidian Powder
Costs
Obsidian 1
Obsidian
Cooking_T2_Meat_Hippo
Hippo Meat 1
Hippo Meat
Costs
Hippo Carcass 1
Hippo Carcass
Cooking_T2_Meat_Scorpion
Scorpion Meat 1
Scorpion Meat
Costs
Scorpion Carcass 1
Scorpion Carcass
Cooking_T2_Meat_DaystriderMule
Daystrider Mule Meat 1
Daystrider Mule Meat
Costs
Daystrider Mule Carcass 1
Daystrider Mule Carcass
Cooking_T3_Meat_Flailrunner
Flailrunner Meat 1
Flailrunner Meat
Costs
Flailrunner Carcass 1
Flailrunner Carcass
Cooking_T3_Meat_Komodo
Komodo Meat 1
Komodo Meat
Costs
Komodo Carcass 1
Komodo Carcass
Cooking_T3_Meat_Crocodile
Crocodile Meat 1
Crocodile Meat
Costs
Crocodile Carcass 1
Crocodile Carcass
Cooking_T3_Meat_GiantBeetle
Giant Beetle Meat 1
Giant Beetle Meat
Costs
Giant Beetle Carcass 1
Giant Beetle Carcass
Cooking_T1_Filet_SpeckledDace
Speckled Dace Filet 1
Speckled Dace Filet
Costs
Speckled Dace 1
Speckled Dace
Cooking_T2_Filet_SandsquallPupfish
Sandsquall Pupfish 1
Sandsquall Pupfish
Costs
Sandsquall Pupfish 1
Sandsquall Pupfish
Cooking_T3_Filet_GilaChub
Gila Chub 1
Gila Chub
Costs
Gila Chub 1
Gila Chub
Alchemy_T1_Ingredient_AgaveSyrup
Agave Syrup 1
Agave Syrup
Costs
Agave 1
Agave