PTR Patch Notes 0.7.0 – Naval Combat, Rogue, Daggers & Node Sieges

Updated: Mar 25, 2025
Takyn

The PTR has been updated with a large patch. Most of this will likely come to the live realms on March 27th. Read below for the official patch notes.

Update: Additionally a smaller patch was applied to the PTR for today’s test:

PTR Update Notes – Tuesday, March 25, 2025

  • Rogue Archetype is now an option when creating a new character in the Character Creator
  • Southern Harbor Emberspring is no longer under the world, and characters can reach this to set it as their home
  • Caravel ships should no longer be knocked away quickly by abilities like Cone of Cold or Grapple
  • Rogues should no longer float in the air if their Grappling Hook is interrupted
  • Potential fixes for crash related issues

PTR UPDATE NOTES 0.7.0 – MONDAY, MARCH 24, 2025

HIGHLIGHTS

  • Rogue Archetype is now available!
  • Dual Daggers weapon is now available!
  • The Turquoise Sea has been expanded! Travel through the lawless tropics and explore eight new pocket dungeons, islands, and trade Commodities at the far flung Trading Post.
  • Node Siege System has been added! Bring your friends and slay your enemies in an epic 100v100 battle for Nodes!
  • Naval System has been added! Visit the Harbor Master to purchase a ship, and use it to navigate the high seas
  • Node Relic System has been added! There is a chance that certain bosses and mobs will drop a relic that can be transported to a node by caravan. Some relics will require more investigation to discover
  • Freeholds have been added to the Sandsquall Desert
  • Ranger Archetype Changes
  • We added a simple item search filter to the Player Marketplace. This is just a small quality of life improvement, and we will continue developing features to enable trade. This includes enhancements that occur based on Node level, and the future arrival of the player-driven Auction House. We will continue observing, playing alongside of you, and listening to your feedback in order to make Ashes of Creation the game we all want it to be.

THE TURQUOISE SEA

  • The Turquoise Sea has been expanded as a lawless tropics zone
  • Added new pocket dungeons! The name of these new dungeons are:
    • Multrok’s Fall
    • The Brig
    • Ruins of Sholfire
    • Farfathom Caves
    • Pyrespire Vent
    • Isle of Bones
    • The Coral Grotto
    • Subalfire Lighthouse
  • Added a Trading Post in the Turquoise Sea for Caravan runs. There are new Commodities here
  • Added new gatherables, events, mounts, and Rooting Balls in the Turquoise Sea

HARBORS AND NAVAL SYSTEMS

  • Harbor Buildings have been added to the new Turquoise Sea area
  • Caravel ship has been added
    • This ship is intended for about 8 characters
    • Potion Launchers on Caravel ships can be used to attack and destroy other ships and Caravan rafts
  • Visit the Harbor Master to purchase a ship
  • Harbors is where characters are able to launch ships. Construction time for ships is 2 minutes before they become operational
  • Docking ships at Harbors – Characters can dock their ship when they’re in range of a Harbor. A ship can only be deployed from the same Harbor where it was docked

CHARACTER, ARCHETYPES & COMBAT

  • Rogue Archetype is now available
  • Dual Dagger weapon is now available

Ranger Archetype Changes

  • New Ranger Archetype Resource –  Focus
    • This resource starts and caps at 100. Ranger abilities deal up to 15% more damage depending on how much Focus is stored when damage occurs, and consume a proportional amount of Focus after the hit. 3 Focus regenerates per second, and weapon combo finishers restore 10 Focus.
  • New Ranger Ability – Salvo
    • Fires all charges to deal 50% damage to the target enemy per shot when activated
    • Stores up to 6 charges
    • Generate 1 charge every 3 seconds and from weapon finishers
    • Salvo replaces Barrage as the Ranger starting ability
    • Triggers Enhance Armament effects
  • New Ranger Ability – Power Shot
    • Deals 200% damage to target enemy. Generates 25 Focus and does not consume Focus on hit.
    • This has been added as a tier 1 Skill Tree ability
    • Power Shot can be Lightning Reloaded
  • Ranger Mark and Hunt Revamp
    • Mark of the Tiger, Bear, and Raven have been combined into a single ability, Mark Prey. Mark Prey will apply the Tiger, Bear, or Raven Mark to the target depending on what Hunt is currently active
    • When a Mark is used, the Hunt buff effect temporarily leaves the caster and applies a debuff to the target. When the Mark duration ends or the target dies, the Hunt buff returns to the caster and also grants them a temporary defensive buff
    • Mark cooldown has been reduced from 60 seconds to 30 seconds
    • Mark of the Bear mitigation debuff has been decreased from 25% to 15%
  • Barrage Ability Changes
    • Moved to being a tier 2 learned Skill Tree ability
    • Cooldown has been increased from 12 seconds to 15 seconds
    • Weapon combos no longer refresh partial cooldown
    • No longer triggers Enhance Armament (ammo) effects
    • Removed Expeditious Barrage passive
  • Arrowstorm – Fixed a bug causing this to trigger recursively with certain abilities, triggering many more times than intended
  • Removed self knockback from Scatter Shot
  • Increased chance for Enhance Armament: Concussive to apply dazed effect from 50% to 100%, to be in line with other enhancements

NODE SIEGE SYSTEM

  • Siege declaration banners can now be crafted and a siege declared against any Node that is a tier 3 Village level or higher
  • Once a Node Siege is declared, it will be queued to happen during the next 8 PM server time primetime window

NODES & WARS

  • Node Relic System has been added!
    • There is a chance that certain bosses and mobs will drop a Relic that can be transported to a Node by Caravan. Some Relics will require more investigation to discover
    • Once delivered to a Node, the Relic will appear in the Node Relic Inventory and provide a buff to the Node and/or the Node’s Zone of Influence.
    • Through the Relic Management menu, a Mayor can activate or deactivate Relics
  • War Declaration Changes – Guild Leaders and Mayors now have three charges to declare Guild Wars and Node Wars. It takes 18 hours to replenish one War Declaration charge so choose wisely
  • Node Wars now supports War Camp, Home Shrine, and nearest Attuned Shrine as respawn options

ECONOMY & ARTISANSHIP

  • Marketplace now has a search filter, to help people find what they’re looking for when looking to make purchases from the Marketplace
  • Gatherables will have more variation in their respawn time

FREEHOLDS

  • Freeholds have been added to the Sandsquall Desert