Disclaimer
This is an experimental tool designed to help us see detailed and possibly undocumented changes between patches. Currently only abilities and recipes are shown, more are coming soon.

There may be spoilers, or items that are not available ingame yet. Hopefully this tool can help catch things such as broken recipes more easily.

We show changes based on Codex data, meaning it might not be 100% the same as game data for things that we have to process (like ability descriptions). If you see any issues or have suggestions for data to show, please let us know on Discord.
Class Changes
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Strings / Translations
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Marketplace_SearchByItem_Label: (new)
Search by Item
Marketplace_SearchByStorefront_Label: (new)
Search by Storefront
Button_PurchaseShip: (new)
Purchase Ship
Button_PurchaseCaravan: (new)
Purchase Caravan
TotalCost_Label: (new)
Total Cost
Modal_HarborMasterPurchase_Messaging: (new)
Your ship will be placed in your current Node and come outfitted with basic equipment.
Modal_HarborMasterPurchase_Header: (new)
Purchase Ship
Caravan_StatsSection_Label: (new)
Caravan Statistics
HarborMaster_StatsSection_Label: (new)
Ship Statistics
HarborMaster_WindowTitle: (new)
Harbormaster
HarborMaster_NoShipsCurrentlyAvailable_Messaging: (new)
No ships currently available.
Tooltip_ViewStorageButton: (new)
View Warehouse Storage
Tooltip_Group:
Group Manager
EventTracker_EventsNearby: (new)
<Body_L_SmallCaps>{ExtraEventsNum} {ExtraEventsNum}|plural(one=Event,other=Events) Nearby
NodeRelationships_MainSubheader:
Node RelatDionshipslomacy
Tab_BulletinBoard_NodeRelationships:
Node RelatDionshipslomacy
Modal_ActivateRelicConfirmation_Body1:
Activate <{IRarity}>{RemlicName}
Modal_ActivateRelicConfirmation_ErrorMessage:
Insufficient Node Essence available to activate this relic.
Modal_ActivateRelicFailure_Body1:
Cannot have more than one {ItRemlicName} active at ther same time.
Modal_DeactivateRelicConfirmation_Body1:
Deactivate <{IRarity}>{RemlicName}
Tooltip_Relic_Cooldown_Messaging:
Recently deactivated. Can be re-activated in XX{RelicCooldownH}h XX{RelicCooldownM}m.
Commissions_TotalNodeGoldCost_Label: (new)
Node Gold Cost:
Reliquary_NodeEssenceInsufficientCost_Label: (new)
Node Essence Cost:
Modal_MayoralCommissionConfirmation_Body1: (new)
Initiate the following commission immediately?
Modal_ActivateMayoralCommission_Header: (new)
Activate Mayoral Commission
ServiceBuildingDetails_VotingInProgress_Label: (new)
Voting in Progress
ServiceBuildingDetails_NeutralSentiment_Label: (new)
Neutral
ServiceBuildingDetails_CollectingMaterials_Label: (new)
Collecting Materials
ServiceBuildingDetails_CitizenContributions_Label: (new)
Citizen Contributions
ServiceBuildingDetails_MaterialsForRepair_Label: (new)
Materials for Repair
ServiceBuildingDetails_ConstructionCosts_Subheader: (new)
Construction Costs
ServiceBuildingDetails_DemoCitizenContribution_Label: (new)
Citizens will be able to vote to increase or decrease the time required to deconstruct.
ServiceBuildingDetails_DisarrayPenalties_Label: (new)
Disarray Penalties
Button_Build: (new)
Build
ServiceBuildingDetails_DamagedPenalties_Format: (new)
{0} is in need of repair, the services have been disabled and will remain disabled until materials are donated to the construction manager at the building.
ServiceBuildingDetails_DamagedPenalties_Label: (new)
Damaged Penalties
ServiceBuildingDetails_ExpansionPoints_Format: (new)
+{0} {1} Expansion Points
ServiceBuildingDetails_ConstructionResources_Format: (new)
Players will have {0} days to provide resources for construction
Button_CancelDemolition: (new)
Cancel Demolition
ServiceBuildingDetails_DisarrayPenalties_Format: (new)
{0} has entered disarray, if players do not donate the required materials to the construction manager at the building by the end of the next maintenance cycle, this building will enter the needs repair state and all services will be disabled until the repair is complete.
ServiceBuildingDetails_MaintenanceCosts_Subheader: (new)
Maintenance Costs | Weekly
ServiceBuildingDetails_CitizenContributions_Subheader: (new)
Citizen Contributions
Button_Demolish: (new)
Demolish
Button_ManageBuilding: (new)
Manage Building
Button_BuildSelecedUpgrade: (new)
Build Upgrade
Button_CancelSelectedUpgrade: (new)
Cancel Upgrade
Button_ClearSelectedRubble: (new)
Clear Rubble
Button_SelectBuilding: (new)
Select Building
ServiceBuildingDetails_Fabrication_Subheader: (new)
Fabrication
ServiceBuildingDetails_Scholarly_Subheader: (new)
Scholarly
ServiceBuildingDetails_Civic_Subheader: (new)
Civic
ServiceBuildingDetails_Cultural_Subheader: (new)
Cultural
ServiceBuildingDetails_Vocational_Subheader: (new)
Vocational
ServiceBuildingDetails_SelectABuilding_Subheader: (new)
Select a Building to Construct
ServiceBuildingDetails_RepairCosts_Subheader: (new)
Repair Costs
ServiceBuildingDetails_FinalConstructionProgress_Subheader: (new)
Final Construction Progress
ServiceBuildingDetails_ServicesProvided_Subheader: (new)
Services Provided
Button_Repair: (new)
Repair
Button_Back: (new)
Back
Button_PostCommission: (new)
Post Commission
KB_LootGreedAll: (new)
Loot Greed All
KB_LootNeedAll: (new)
Loot Need All
KB_LootPassAll: (new)
Loot Pass All
Tab_GuildStorage_Storage: (new)
Storage
Tab_GuildStorage_Ledger: (new)
Ledger
Button_OpenGuildStorage: (new)
Open Storage
Button_CloseGuildStorage: (new)
Close Storage
GuildStorage_MaterialStorageVouchers_Label: (new)
Guild Material Storage Vouchers:
Modal_UpgradeGuildStorage_Body1: (new)
Expand the number of items that can be added to the guild storage by {#} slot
Modal_UpgradeGuildStorage_Body2: (new)
These slots and their items will be available at all guild storage locations and are not subject to destruction.
Modal_UpgradeGuildStorage_Header: (new)
Upgrade Guild Item Storage
GuildStorage_StorageUnavailableInNode_Messaging: (new)
{GuildName} does not have guild storage in this node.
Button_OpenStorageInNode: (new)
Open Storage in {NodeName}
GuildStorage_GuildMaterialStorageVoucherCost_Label: (new)
<Accent_Body_M_Gold>Cost: {#} Guild Material Storage Voucher
Modal_OpenGuildStorageInNode_Header: (new)
Open Guild Storage in {NodeName}
Modal_OpenGuildStorageInNode_Body1: (new)
Allow storage of materials in {NodeName} and provide on segment of materil storage slots. Material storage can be specialized or closed at a later time after being emptied.
Modal_OpenGuildStorageInNode_Body2: (new)
<Accent_Body_M_Gold>Cost: {#} Guild Material Storage Voucher
Modal_ExpandGuildStorageInNode_Header: (new)
Expand Guild Storage in {NodeName}
Modal_ExpandGuildStorage_Body1: (new)
Add an additional material storage section in {NodeName} Material storage can be specialized or closed at a later time after being emptied.
Modal_ExpandGuildStorage_Body2: (new)
<Accent_Body_M_Gold>Cost: {#} Guild Material Storage Voucher
Modal_CloseGuildStorageInNode_Header: (new)
Close Guild Storage in {NodeName}
Modal_CloseGuildStorageInNode_Body1: (new)
Close one of your storage segments in {NodeName}? You will no longer be able to store materials in this section, however your Guild Material Storage Voucher will be returned and can be used to expand guild storage in another location.
Modal_CloseGuildStorageInNode_Body2: (new)
<Accent_Body_M_Gold>Refund: {#} Guild Material Storage Voucher
GuildStorage_Ledger_NameColumn_Label: (new)
Name
GuildStorage_LedgerSection_Subheader: (new)
Record of item deposits and withdrawals for the last {#} days.
GuildStorage_LedgerSection_Header: (new)
Guild Storage Ledger
GuildStorage_Ledger_LocationColumn_Label: (new)
Location
GuildStorage_Ledger_ChangeColumn_Label: (new)
Change
GuildStorage_Ledger_DateColumn_Label: (new)
Date
GuildStorage_LedgerItem_ChangeInfo: (new)
x{#} {ItemName}
Modal_GuildRanks_UpdateRank_Header: (new)
Update Rank
Modal_GuildRanks_RankName_Subheader: (new)
Rank Name
Modal_GuildRanks_Members_Subheader: (new)
Members
Modal_GuildRanks_Ranks_Subheader: (new)
Ranks
Modal_GuildRanks_Storage_Subheader: (new)
Storage
Modal_GuildRanks_War_Subheader: (new)
Guild War
GuildPermissions_InvitePlayers_Label: (new)
Invite Players
GuildPermissions_IChangePlayerRank_Label: (new)
Change Player Rank
GuildPermissions_RemovePlayers_Label: (new)
Remove Players
GuildPermissions_CreateRank_Label: (new)
Create Rank
GuildPermissions_EditRankPermissions_Label: (new)
Edit Rank Permissions
GuildPermissions_RemoveRank_Label: (new)
Remove Rank
GuildPermissions_EditRankHierarchy_Label: (new)
Edit Rank Hierarchy
GuildPermissions_ViewStorage_Label: (new)
View Guild Storage
GuildPermissions_RemoveItemsFromStorage_Label: (new)
Remove Items from Guild Storage
GuildPermissions_AddItemsToStorage_Label: (new)
Add Items to Guild Storage
GuildPermissions_DelcareGuildWar_Label: (new)
Declare War
Tooltip_InsufficientNodeWarCharges_Messaging: (new)
Insufficient {WarType} Charges
Tooltip_InsufficientGuildWarCharges_Messaging: (new)
Insufficient {WarType} Charges
Tooltip_WarChargeCooldownTimer_Label: (new)
Next Charge:
Tooltip_NodeWarCharges_Header: (new)
{WarType} Charges -
Tooltip_GuildWarCharges_Header: (new)
{WarType} Charges -
Tooltip_WarCharges_Body: (new)
Charges are consumed at the time of war declaration. {WarType} charges recover at the rate of one of charge per {ChargeHours} hours.
Recipe Changes
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Old
New
ArcaneEngineering_T2_Consumable_Guild_MedallionOfValor
Guild: Medallion of Valor 1
Guild: Medallion of Valor
Costs ?
Slayer's Medallion 1
Slayer's Medallion
ArcaneEngineering_T2_Consumable_Guild_MedallionOfValor
Guild: Medallion of Valor 1
Guild: Medallion of Valor
Costs
Medallion Setting 1
Medallion Setting
Slayer's Medallion 1
Slayer's Medallion
Carpentry_T1_Crate_S_Acacia
Small Acacia Crate 1
Small Acacia Crate
Costs
Acacia Timber 5
Acacia Timber
Carpentry_T2_Crate_M_Acacia
Medium Acacia Crate 1
Medium Acacia Crate
Costs
Acacia Plank 10
Acacia Plank
Carpentry_T3_Crate_L_Acacia
Large Acacia Crate 1
Large Acacia Crate
Costs
Dried Acacia Beam 15
Dried Acacia Beam
Carpentry_T1_Crate_S_DatePalm
Small Date Palm Crate 1
Small Date Palm Crate
Costs
Date Palm Timber 5
Date Palm Timber
Carpentry_T2_Crate_M_DatePalm
Medium Date Palm Crate 1
Medium Date Palm Crate
Costs
Date Palm Plank 10
Date Palm Plank
Carpentry_T3_Crate_L_DatePalm
Large Date Palm Crate 1
Large Date Palm Crate
Costs
Dried Date Palm Beam 15
Dried Date Palm Beam
Carpentry_T3_Crate_S_JoshuaTree
Small Joshua Tree Crate 1
Small Joshua Tree Crate
Costs
Joshua Tree Timber 5
Joshua Tree Timber
Carpentry_T3_Crate_M_JoshuaTree
Medium Joshua Tree Crate 1
Medium Joshua Tree Crate
Costs
Joshua Tree Plank 10
Joshua Tree Plank
Carpentry_T3_Crate_L_JoshuaTree
Large JoshuaTree Crate 1
Large JoshuaTree Crate
Costs
Dried Joshua Tree Beam 15
Dried Joshua Tree Beam
Carpentry_T2_Crate_S_DragonTree
Small Dragon Tree Crate 1
Small Dragon Tree Crate
Costs
Dragon Tree Timber 5
Dragon Tree Timber
Carpentry_T2_Crate_M_DragonTree
Medium Dragon Tree Crate 1
Medium Dragon Tree Crate
Costs
Dragon Tree Plank 10
Dragon Tree Plank
Carpentry_T3_Crate_L_DragonTree
Large Dragon Tree Crate 1
Large Dragon Tree Crate
Costs
Dried Dragon Tree Beam 15
Dried Dragon Tree Beam
Carpentry_T1_Crate_S_Coconut
Small Coconut Crate 1
Small Coconut Crate
Costs
Coconut Timber 5
Coconut Timber
Carpentry_T2_Crate_M_Coconut
Medium Coconut Crate 1
Medium Coconut Crate
Costs
Coconut Plank 10
Coconut Plank
Carpentry_T3_Crate_L_Coconut
Large Coconut Crate 1
Large Coconut Crate
Costs
Dried Coconut Beam 15
Dried Coconut Beam
Carpentry_T1_Crate_S_Plumeria
Small Plumeria Crate 1
Small Plumeria Crate
Costs
Plumeria Timber 5
Plumeria Timber
Carpentry_T2_Crate_M_Plumeria
Medium Plumeria Crate 1
Medium Plumeria Crate
Costs
Plumeria Plank 10
Plumeria Plank
Carpentry_T3_Crate_L_Plumeria
Large Plumeria Crate 1
Large Plumeria Crate
Costs
Dried Plumeria Beam 15
Dried Plumeria Beam
Carpentry_T1_Caravan_Carriage_Acacia
Acacia Caravan Carriage 1
Acacia Caravan Carriage
Costs
Acacia Timber 10
Acacia Timber
Carpentry_T1_Caravan_Carriage_DatePalm
Date Palm Caravan Carriage 1
Date Palm Caravan Carriage
Costs
Date Palm Timber 10
Date Palm Timber
Carpentry_T3_Caravan_Carriage_JoshuaTree
Joshua Tree Caravan Carriage 1
Joshua Tree Caravan Carriage
Costs
Joshua Tree Timber 10
Joshua Tree Timber
Carpentry_T2_Caravan_Carriage_DragonTree
Dragon Tree Caravan Carriage 1
Dragon Tree Caravan Carriage
Costs
Dragon Tree Timber 10
Dragon Tree Timber
Carpentry_T1_Caravan_Carriage_Coconut
Coconut Caravan Carriage 1
Coconut Caravan Carriage
Costs
Coconut Timber 10
Coconut Timber
Carpentry_T1_Caravan_Carriage_Plumeria
Plumeria Caravan Carriage 1
Plumeria Caravan Carriage
Costs
Plumeria Timber 10
Plumeria Timber
Cooking_T3_Meat_Iguana
Iguana Meat 1
Iguana Meat
Costs
Iguana Carcass 1
Iguana Carcass
Cooking_T3_Meat_Alligator
Alligator Meat 1
Alligator Meat
Costs
Alligator Carcass 1
Alligator Carcass
Cooking_T2_Meat_Crab
Crab Meat 1
Crab Meat
Costs
Crab Carcass 1
Crab Carcass
Cooking_T3_Food_GrilledIguanaSteak
Grilled Iguan Steak 1
Grilled Iguan Steak
Costs
Iguana Meat 1
Iguana Meat
Butter 1
Butter
Cooking_T3_Food_GrilledAlligatorSteak
Grilled Alligator Steak 1
Grilled Alligator Steak
Costs
Alligator Meat 1
Alligator Meat
Butter 1
Butter
Cooking_T2_Food_CrabSalad
Crab Salad 1
Crab Salad
Costs
Crab Meat 1
Crab Meat
Kava Melon 1
Kava Melon
Cooking_T2_Drink_KavaJuice
Kava Juice 1
Kava Juice
Costs
Water 1
Water
Kava Melon 1
Kava Melon