Disclaimer
This is an experimental tool designed to help us see detailed and possibly undocumented changes between patches. Currently only abilities and recipes are shown, more are coming soon.

There may be spoilers, or items that are not available ingame yet. Hopefully this tool can help catch things such as broken recipes more easily.

We show changes based on Codex data, meaning it might not be 100% the same as game data for things that we have to process (like ability descriptions). If you see any issues or have suggestions for data to show, please let us know on Discord.
Class Changes
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Rogue
Stealth:
Gain NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "0A2C78A74E34D8DF5D61BA88F4F79991", "Stealth") This will triggerIn either case, Stealth's cooldown will trigger again.

Gain Advantage.

Stealth can only be activated when 20 meters away from all non-allies.

Fade into the shadows...
Death's Mark:
Your target is afflicted with NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "343F26DB46BC60C57C87B3A3D898F4C3", "Death\'s Mark")

If you kill the target withKilling your mark, youmarked target will be healedreset the cooldown and heal you for 50% of your max health and the cooldown will be resetor your target's max health, whichever is lesser.

Death's Mark is only usable while Stealthed and has a minimum range of 20 meters.
Strings / Translations
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Modal_MultiselectRemoveFuelControlsMessaging:
<Accent_S>RMB Remove item | <Accent_S>Shift+RMB Remove stack
Modal_MultiselectSelectFuelControlsMessaging:
<Accent_S>RMB Select item | <Accent_S>Shift+RMB Select stack
Modal_DeconstructItem_Messaging:
Destroy this item and salvage a random assortment of base materials? <Accent_S>This action is permanent and cannot be undone.
CharacterMenu_RotatationControls_Label:
<Accent_S>LMB to Rotate
BaseVendor_ListControlsMessaging:
<Accent_S>RMB Add item | <Accent_S>Shift+RMB Add stack
BaseVendor_CartControlsMessaging:
<Accent_S>RMB Remove item | <Accent_S>Shift+RMB Remove stack
CreateSaleListing_SelectionSubheader:
<Accent_S>RMB to select item
RequiredLevel_Label: (new)
Req. Level
Cost_Label: (new)
Cost:
Tooltip_ArchetypeSkillsButton:
Skills Book
Tooltip_ArtisanSystemButton:
Artisanship
Tooltip_WorldMapButton:
World Map
Tooltip_GameOptionsButton:
Game OptioMensu
Tooltip_Character: (new)
Character
Tooltip_HeroSheet: (new)
Hero Sheet
Tooltip_Inventory: (new)
Inventory
Tooltip_World: (new)
World
Tooltip_Milestones: (new)
MileStones
Tooltip_Community: (new)
Community
Tooltip_Friends: (new)
Friends/Ignore
Tooltip_Guild: (new)
Guild
Tooltip_Citizenship: (new)
Citizenship
Tooltip_NodeSieges: (new)
Node Sieges
Tooltip_Sandal: (new)
Sandal
Modal_InvalidQuest_Expired_Header: (new)
Quest Expired
QuestStatus_Expired_Label: (new)
Expired
Modal_InvalidQuest_Expired_Messaging1: (new)
This quest has expired and is no longer available. Check the map to see active quests nearby.
Modal_InvalidQuest_Abandon_Messaging: (new)
Abandon this Quest to remove it from your Journal.
Modal_InvalidStoryArc_Expired_Messaging: (new)
The Story Arc for this quest has progressed and the quest is no longer available. Check the map to see active Story Arcs.
Modal_InvalidQuest_Overleveled_Messaging: (new)
You are too high level to complete this quest. Check the map to see active quests nearby.
ObjectiveTracker_Overleveled_Messaging: (new)
Out of Level Range. Check your Journal for more information.
ObjectiveTracker_Expired_Messaging: (new)
Quest Expired. Check your Journal for more information.
ObjectiveTracker_Failed_Messaging: (new)
Objective Failed. Check your Journal for more information.
Modal_InvalidQuest_Failed_Header: (new)
Quest Failed
Modal_InvalidQuest_Overleveled_Header: (new)
Out of Level Range
Modal_InvalidQuest_Failed_Messaging: (new)
You have failed a critical objective for this quest and it can no longer be completed.
Tab_BulletinBoard_Summary: (new)
Summary
Tab_BulletinBoard_ServiceBuildings: (new)
Buildings
Ta_BulletinBoard_Treasury: (new)
Treasury
Tab_BulletinBoard_Relics: (new)
Relics
Tab_BulletinBoard_Treasury: (new)
Treasury
Tab_BulletinBoard_NodeRelationships: (new)
Node Relationships
Node_Relics_Subheader: (new)
Reliquary
Reliquary_NodeEssenceXP_Label: (new)
Node Essence
Modal_ActivateRelicConfirmation_Header: (new)
Activate Relic
Modal_ActivateRelicFailure_Header: (new)
Cannot Activate Relic
Modal_ActivateRelicConfirmation_Body1: (new)
Activate {ItemName}
Modal_ActivateRelicConfirmation_Body2: (new)
Benefits Granted:
Modal_ActivateRelicConfirmation_ErrorMessage: (new)
Insufficient Node Essence available to activate this relic.
Modal_ActivateRelicFailure_Body1: (new)
Cannot have more than one {ItemName} active at ther same time.
Modal_DeactivateRelicConfirmation_Header: (new)
Deactivate Relic
Modal_DeactivateRelicConfirmation_Body1: (new)
Deactivate {ItemName}
Modal_DeactivateRelicConfirmation_Body2: (new)
Benefits Removed:
Button_Activate: (new)
Activate
Button_Dectivate: (new)
Deactivate
Modal_SwapRelicConfirmation_Header: (new)
Replace Relic
Modal_SwapRelicConfirmation_CooldownMessaging: (new)
Once removed, this relic cannot be activated again for {CooldownTime} hours.
Reliquary_NodeEssenceCost_Label: (new)
Node Essence Cost:
Button_SwapRelic: (new)
Swap
Tooltip_Relic_Cooldown_Messaging: (new)
Recently deactivated. Can be re-activated in XXh XXm.
Tooltip_RelicBenefits_Subheader: (new)
Relic Benefits
Tooltip_ActiveRelic_Label: (new)
Active
Tooltip_InactiveRelic_Label: (new)
Inactive
Reliquary_RelicsInventory_Subheader: (new)
Aquired Relics
Combat_MayHealUnaffiliatedCombatants: (new)
May use Beneficial Abilities on Unaffiliated Combatants
Guild_Error_InvalidCharactersInName:
Invalid charactentr,y. o Only letters, numbers, and spaces are permitted.
FriendsList_InvalidCharacter_Messaging:
Invalid charactentr,y. oOnly letters, numbers, and spaces are permitted.
Modal_PartyLootRules_Body1: (new)
Party Leader {PlayerName} proposed the following changes. All party members must accept for the changes to take effect.
Modal_PartyLootRules_Header: (new)
Change Loot Rules
Modal_PartyLootRules_Body2: (new)
Changes will automatically be declined in
Modal_PartyLootRules_LootMaster_Label: (new)
Loot Master: {PlayerName}
Modal_PartyLootRules_ItemRarity_Subheader: (new)
Item Rarity
Modal_PartyLootRules_CurrentRule_Subheader: (new)
Current Rule
Modal_PartyLootRules_NewRule_Subheader: (new)
New Rule
Certificate_Glint_T2_Desc:
Slightly illuminated by the essence within, this Glint is valued throughout Verra. It can be spent in Nodes for goods and services, or traded at any vendor for gold. DimRMB Glint cannot be condensed a10 Dim Glint intho 1 Glowisng tGliment.
Certificate_Glint_T4_Desc:
This spectacular form of Glint is very highly valued throughout Verra. It can be spent in Nodes for goods and services, or traded at any vendor for gold. RMB to condense 10 Bright Glint cainnoto be1 condenIllused at thrious tGliment.
Recipe Changes
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Old
New
Weaponsmithing_T3_Weapon_Spear_2H_Carphin
Crystalize Blood Spear 1
Crystalize Blood Spear
Costs
Iron Ingot 1
Iron Ingot
Oak Timber 20
Oak Timber
Weaponsmithing_T3_Weapon_Spear_2H_Carphin
Bloodbound Spar 1
Bloodbound Spar
Costs
Iron Ingot 1
Iron Ingot
Oak Timber 20
Oak Timber
ArcaneEngineering_T3_Weapon_Staff_1H_Carphin
Crystalized Blood Staff 1
Crystalized Blood Staff
Costs
Corrupted Ash Timber 10
Corrupted Ash Timber
Corrupted Blood 12
Corrupted Blood
ArcaneEngineering_T3_Weapon_Staff_1H_Carphin
Adjudicator's Yard 1
Adjudicator's Yard
Costs
Corrupted Ash Timber 10
Corrupted Ash Timber
Corrupted Blood 12
Corrupted Blood
Alchemy_T3_Chemical_SodiumCarbonate
Sodium Cardonate 1
Sodium Cardonate
Costs
Salt 1
Salt
Water 1
Water
Limestone 1
Limestone
Alchemy_T3_Chemical_SodiumCarbonate
Sodium Carbonate 1
Sodium Carbonate
Costs
Salt 1
Salt
Water 1
Water
Limestone 1
Limestone
LumberMilling_T3_Beam_Dried_Acacia
Dried Acacia Beam 1
Dried Acacia Beam
Costs
Bee's Wax 3
Bee's Wax
Acacia Log 1
Acacia Log
LumberMilling_T3_Beam_Dried_Acacia
Dried Acacia Beam 1
Dried Acacia Beam
Costs
Bee's Wax 3
Bee's Wax
Acacia Beam 1
Acacia Beam
LumberMilling_T3_Board_Dried_Acacia
Dried Acacia Board 1
Dried Acacia Board
Costs
Bee's Wax 2
Bee's Wax
Acacia Log 1
Acacia Log
LumberMilling_T3_Board_Dried_Acacia
Dried Acacia Board 1
Dried Acacia Board
Costs
Bee's Wax 2
Bee's Wax
Acacia Board 1
Acacia Board
LumberMilling_T3_Plank_Dried_Acacia
Dried Acacia Plank 1
Dried Acacia Plank
Costs
Bee's Wax 1
Bee's Wax
Acacia Log 1
Acacia Log
LumberMilling_T3_Plank_Dried_Acacia
Dried Acacia Plank 1
Dried Acacia Plank
Costs
Bee's Wax 1
Bee's Wax
Acacia Plank 1
Acacia Plank
LumberMilling_T3_Beam_Dried_DatePalm
Dried Date Palm Beam 1
Dried Date Palm Beam
Costs
Bee's Wax 3
Bee's Wax
Date Palm Log 1
Date Palm Log
LumberMilling_T3_Beam_Dried_DatePalm
Dried Date Palm Beam 1
Dried Date Palm Beam
Costs
Bee's Wax 3
Bee's Wax
Date Palm Beam 1
Date Palm Beam
LumberMilling_T3_Board_Dried_DatePalm
Dried Date Palm Board 1
Dried Date Palm Board
Costs
Bee's Wax 2
Bee's Wax
Date Palm Log 1
Date Palm Log
LumberMilling_T3_Board_Dried_DatePalm
Dried Date Palm Board 1
Dried Date Palm Board
Costs
Bee's Wax 2
Bee's Wax
Date Palm Board 1
Date Palm Board
LumberMilling_T3_Plank_Dried_DatePalm
Dried Date Palm Plank 1
Dried Date Palm Plank
Costs
Bee's Wax 1
Bee's Wax
Date Palm Log 1
Date Palm Log
LumberMilling_T3_Plank_Dried_DatePalm
Dried Date Palm Plank 1
Dried Date Palm Plank
Costs
Bee's Wax 1
Bee's Wax
Date Palm Plank 1
Date Palm Plank