Patch 0.9.0 PTR Update Notes

Updated: Apr 22, 2025
Takyn

The PTR has been updated with a large patch, including the new Jundark zone. As always, this is likely part of the update that will hit the live servers this week, but it’s not guaranteed that all of this will make it into that patch.

PTR UPDATE NOTES 0.9.0 – TUESDAY, APRIL 22, 2025

HIGHLIGHTS

  • Jundark is now available! This zone includes new Nodes, gatherables, recipes, rewards, pocket dungeons, enemies, treasure maps, events, and mounts!

POCKET DUNGEONS

  • Stone Hold pocket dungeon will now unlock when Squall’s End Node reaches stage 1
  • Communion pocket dungeon will now unlock when Squall’s End Node reaches stage 2
  • Apothecarium Dreadmire pocket dungeon will now unlock when Djinna Node reaches stage 2
  • The Gypsum Outpost pocket dungeon will now unlock when Djinna Node reaches stage 3
  • Lighting has been updated in the following pocket dungeons: Apothecarium Dreadmire, Communion, Lost Hero’s Sepulcher, Scarabsong Hollow, Snakebite Stash, Stone Hold, The Brood Pit, The Gypsum Outpost, The Prismarium, Vault of The Emigrant
  • Multrok’s Fall floor has been fixed so it will no longer flicker visually

NODES

  • New Nodes have been added to the Turquoise Sea! Seahook, Windansea and Shorefoot can now advance to Node stage 3
  • Turquoise Sea Buy Orders and Mayoral Commissions have been added to Seahook, Windansea and Shorefoot
  • New Turquoise Sea Node Commodities have been added
  • Korrin and Brinebarrel are part of the PvP lawless area
  • Citizen contributions towards Node Buildings have been updated so characters can now contribute multiple resources of a similar type
  • Made several UI improvements to Node menus

NODE SIEGE

  • Characters will no longer be at war with the opposing Node Siege team until the preparation phase for the event begins
  • Mounts can no longer be summoned during active Node Sieges
  • Reduced lag caused by character ash loot piles

ENEMIES & NPCs

  • Tumok the Wretched’s patrol route has been adjusted, to prevent him from getting stuck in some places in the Riverlands
  • More Node Guards will now use ranged attacks to hit targets they can’t hit with melee attacks

QUESTS, EVENTS & COMMISSIONS

  • Turquoise Sea kill commission rarity has been updated to reflect the challenge involved. Additionally, the commission locations that appear on the map will now display the correct location names
  • Eyes in the Canopy event can now be completed
  • Rotting Grotto commission text has been updated to have the correct names of the enemies required to complete this

ECONOMY & ARTISANSHIP

  • Deconstructing Novice gear should now correctly give the correct Glintic Residuum for tempering, depending on what type of item you deconstruct
  • Dun’mor Helm recipe has been fixed and is now available in the Armor Smithing station

GENERAL

  • Added material storage to Freeholds
  • All open seas are now lawless PvP areas
  • Added one new harbor in the Riverlands, and two new harbors in the Sandsquall Desert. The locations for these harbors have been added to the map
  • Made improvements to how characters and mounts render in high density situations
  • Rogue Archetype has been added to Party and Raid Menu so people can set the color for them
  • Map in the Turquoise Sea shows the zone of influence for each Node
  • Visual improvements to the coastal water near Shorefoot
  • Updated some icons