Fresh Start Realm is Live – Patch 0.9.3 Released

Updated: May 1, 2025
Takyn

The Shol fresh start realm is now live – and all other realms have been closed.

With this server comes a fresh economy and patch 0.9.3 changes several important aspects of the game to support this: removal of static rarity gathering nodes, most craftable items from vendors (such as consumables and weapons), and significantly increasing the amount of resources required for crafting across the board.

Find the official patch notes below.

You can also see detailed recipe changes here: https://ashescodex.com/patch-changelog
And new items here: https://ashescodex.com/db/items/page/1?patchVersion=0.9.3

ALPHA TWO UPDATE NOTES 0.9.3 – THURSDAY, MAY 1, 2025

ECONOMY & ARTISANSHIP

  • Random spawn gatherables will no longer respawn at the same location
  • Enemy NPCs will drop completed gear and recipes much less often
  • Named enemy NPCs give more experience, and their drop rates have been updated. Named enemies now drop more Glint, and when they drop completed gear it has a chance of being a higher rarity item. They also now have a chance to drop nothing
  • Removed all completed gear from regular vendors, with the exception of Copper weapons, and 2nd Sword, Ambitious Academic, and River Stalker equipment
  • Removed all consumables from regular vendors, except for rations
  • Removed all bags from regular vendors, except for novice bags
  • Citizenship and Mayoral Vendors – Gear on these vendors will now be a lower rarity
  • Recipe material cost has been adjusted to better account for item power
  • Crafting recipes have been changed to require a minimum of 10 general materials
  • Most Processing recipes will require a minimum of 3 general materials. Some Animal Husbandry, Farming, Tanning, and Cooking recipes still only require 1 creature material
  • Stonemasonry, Carpentry, and Jeweler have been fixed, so recipes display correctly at stations
  • Bayan Timber – Fixed an issue that prevented this from being craftable
  • Breaching Pickaxe – Fixed an issue that prevented this tool from being equipped after being crafted
  • Bayan Mulch recipe has been added to Farming stations

QUEST, EVENTS & COMMISSIONS

  • Quest, Event, and Commission experience and Glint rewards have been increased by 30%
  • Introductory quests now have a new reward token, that can be used to get gear at a new vendor in Nodes
  • Characters can no longer complete both introductory quest chains on the paths to Lionhold and Samia’s Hope
  • Snatched Sea Event now has a longer timer, so there’s enough time to complete the event
  • Treasure Maps will drop correctly for the zone that they’re in

ENEMIES & NPCs

  • Enemy NPC population has been updated in the northern Turquoise Sea and Brinebarrel Island
  • The Hollow Oracle pocket dungeon general NPCs respawn time has been reduced, to be more in line with other NPC respawn times
  • Zombie Scholars will no longer disappear unexpectedly shortly after spawning
  • Keelhaul should now show as friendly, and can no longer be farmed for experience

GENERAL

  • Turquoise Sea Trading Post Hunting Lodge vendor has been fixed, so it has vendor items to sell
  • Harbor launch radius has been increased, to make it easier for people to find a place to launch ships
  • Spindlehemp equipment has been changed back to be a magical damage set
  • Grave Lily equipment has been added as a new light armor physical damage set
  • Windansea Node War event location has moved
  • The Bloomed Maw pocket dungeon exterior has had visual improvements when viewing this from a distance
  • Visual improvements to the ocean water south of Squall’s End
  • The server worker layout has been updated