Dash 20 meters forward through your enemies.
After a short delay, deals
NSLOCTEXT("[1909495A4C2095068D406C9D33F90055]", "51519B244EC059E6BEBAC38BB2E4BBDA", "Shadow Cascade") to each target hit, increasing based on the amount of missing health on the target.
All targets hit suffer
Bleeding.
Targets that are
Poisoned become
Exposed.
Targets below 50% health suffer
Hemorraging.
Requires and consumes
Advantage.
Shadow Cascade: Nothing personal...
Poisoned: Deals
(4%) Health per stack, every 2 seconds. Lasts 20 seconds. Stacks up to 10 times. Damage does not waken
Incapacitated targets.
Incapacitated: Can not move or act. This effect breaks on damage taken.
Advantage: You have gained the advantage. Certain attacks will consume this buff to gain powerful effects.